There are things I like talking about besides games. Though I haven't been able to come up with anything specific, anything that is on top of my head I will just write about. That may include some photography and other hobbies that I stick around to. So to keep it more organized there are links above this section with categories of my interests, so feel free to check them out. If you have any comments or feedbacks, just email me at Enjoy your stay!

Thursday, June 16, 2011

The fine-tuning in games

"Grand Piano - Optical Illusion". Photo by Peter Gorges

It crossed my mind that some developers are probably implementing these small improvements to their collection, and when combined together it can become an even better game. Have you ever wondered what these changes were? I have only noticed recently and I'd like to share some of my thoughts with you

When it comes to the arsenal of weapons, what really attracts me are the audio files it has to offer. I personally enjoy a more thumping and hard hitting gun, where it blasts your ears with joy and makes you feel invincible. It first grasped my attention when I watched some Brink trailers, and immediately I noticed a significant wave of gunfire noises pleasuring my ears. Here is an example to how the guns sound in Brink. Of course, you might have realized already - I'm not the type that puts a silencer on.

Not only Brink, but the new Mass Effect 3 Demo caught my attention as well. They explicitly mention the changes made to the gunfires and want to accentuate the relationship between the player and the weapon. I agree, and usually I skip out on pea-shooters. Also, check this out as well, Xbox 360 players for Mass Effect 3 will be introduced with voice-over commands! Although I can imagine some sort of major frustration already.

There were a few games I skipped out on solely due to the animations - noticeably with Fallout 3 and it's successors. It seemed rather strange, and you can not get a sense of connection when characters move in a eccentric sort of fashion. To me, Bethesda Softworks were always terrible with animations, until a surprising improvement made with their upcoming game Elder Scrolls V: Skyrim, at least you know they took in advice seriously - and I can not wait to get my hands on that game!

Animations can include a lot of movements and sequences, not just how the character runs or walks across maps. When Crysis 2 came out, I notice how they developed a sequence while players climb up walls, jump over ledges and performing air stomps. This means you no longer can shoot during those sequences, unlike some previous games where they allow you to shoot while ascending to another platform. Of course, there is a certain height requirement of the ledge before the action is performed.

With that being said, I paid more attention to these small animations, and it's amazing to see the upcoming game Battlefield 3 having such a trait as well. I personally like the realism in it, sort of allowing me to connect with the character more and making it more "me" in the game.

So these are the so called fine-tuning in games. I personally feel as years go by more and more small implementations will be added, but we'll see how it goes. That is all for now.

Stay posted everybody!

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